01
Pass to charge.
Connect a teammate pass to charge the ball. You have four seconds from the catch to land the hit.
THE FOUNDRY / ARENA PREVIEW
Robot sports with a little more impact. Learn the rules, meet your character and get a feel for the arena.
Guest playtest. Start a private match with bots or invite a friend.
THE FOUNDRY / THE GAME
A team arena built around movement, a charged ball and three core segments to protect.
Connect a teammate pass to charge the ball. You have four seconds from the catch to land the hit.
Defend, intercept and win back possession. Each team starts with three core segments.
A charged shot damages the rival core. Break all three segments to win.